
You find yourself caught in many encounters where these bits make a huge difference in whether you go down for the count or continue the fight. Shooting one while it's green sends a barrage of corrosive missiles at nearby enemies, while pink gives you a welcome health boost. If you find yourself being overwhelmed, you can look to the skies for volatile bits, floating lazily while switching colors between pink and green. Scenes become chaotic as bugs and viruses clash with Claptrap's defense troops. You won't always find yourself against one group of enemy types at a time. You must also tackle Claptrap's own immune system, manifested as insecurity bots, robotic guard dogs, turrets, and more. It's doubtful you'll soon grow weary of blasting these nasty baddies, and you have plenty of opportunities to fight enemies from high in the air or butt-slam them into sparkly digital bits. These foreign invaders are tough, but they provide some engrossing confrontations, with flying bolts of energy turning every battle into an industrious light show. Worse, however, are computer viruses, able to adapt to the elemental effects of your weapons. New enemies come in the form of glowing bugs and glitches, sharp-angled foes that attack in swarms and phase in and out of existence. The electric combat that I loved so much about the gravity-defying Borderlands: The Pre-Sequel also helps to put a charge into this short digital adventure. You can't escape Claptrap, even when you're in his head. The main story itself revolves around running about searching for keys or other precious objects, but at least the landscape becomes fascinating enough to serve as a nice distraction from the tedium. Claptastic Voyage deserves some credit in refusing to stick to one type of aesthetic, adding an appreciated splash of whimsy to the mind of our dubstep-loving robot. It's a striking visual contrast with the cold interiors that first greet you. Escher, with waterfalls flowing from floor to ceiling and staircases on the walls leading to nowhere. Go deeper still, and you stumble into something akin to M.C. They are replaced with bright pink-orange hues, clouds, and floating islands, not unlike anything out of BioShock Infinite. As you venture deeper into Claptrap's consciousness, the broken memories of former Pandora, the structures made of neon lights and steel, and even the black hexagonal skies are brushed away. Thankfully, the game does loosen up some as you move along. But as the quest inched onward, I longed for those old Borderlands days when Fyrestone was like an "Old Western" town in which to stock up on supplies, chat up the locals, and grab new missions (accompanied by that lovely acoustic soundtrack), instead of being just a brief distraction. I understand that this is merely a broken memory and little else. However, it is merely a brief distraction, as if to inquire, "Hey, remember this?" before ushering you onward with your dreary item hunt.

Sure, there is that warm swelling of nostalgia when you first enter Claptrap's memories of Pandora's rustic Fyrestone, complete with cameos of broken holographic characters such as Dr. The environments in which you tackle these early bits are a bit of a drag as well. After all, what is less exciting than a fetch quest within what is technically one large fetch quest? Claptrap looks much nicer on the inside. The stereotypical obstacles cause the quest to march on at a sluggish pace, and during the moments when a lack of real progress causes Jack to sigh in frustration over the intercom, I began to understand how he felt. One of your earliest tasks is to scavenge for broken pieces of a bridge so you can continue. Nevertheless, the first few hours of the pack are a bit of a chore, as you travel through Claptrap's consciousness and memories hunting down needed objects. But where Claptastic Voyage excels, such as in its new enemies and awesome glitched weapons, it stumbles in mission design, leading you along one dull fetch quest after another, even though a surprising change of scenery helps alleviate the mounting boredom. The story occurs after the events of Borderlands: The Pre-Sequel, and at last explains how the plucky robot goes from accomplished vault hunter to fending off bullymongs in the frozen wastelands of Borderlands 2. They do battle against vicious bugs and viruses, all the while exorcising some of Claptrap's inner demons. Without other options, Jack digitizes his chosen vault hunters, sending them into Claptrap's mind. Nestled deep in his chrome dome lies a particular MacGuffin desired by Jack above all: the H-Source, a powerful code, used to unlock Hyperion's greatest assets, such as badass weapons. In Claptastic Voyage, you learn that there is more inside Claptrap's rusted head than bugs, dubstep remixes, and horrible loneliness.
